ago. The closest you can come is use the turret at a research station with some better material turrets. single slot, two slot, 1 gunner, 2 gunner, etc. At the creation of a turrets factory it will get a seed. Once that happens, the high DPS bolters will finish them. I put together a list of what I'd need to make an accelerator chain last night and it's kind of crazy. I pick a friendly system with a shipyard and an equipment factory. Is there something im mising or doing wrong?. Do this whenever you jump around with a trading chip and preferably from the beginning of the save. Turret level, along with rarity, determines the maximum values for the turret's statistics (range, damage, fire rate, etc). 3) Use Research stations. If I remember correctly, yes it will change but so will the items you can build in it. I'm doing that and it's not working. They divide into two categories: armed turrets and unarmed turrets. (Turret factories are rolled from their system, so if a research and a turret factory are the same distance/co-ords from the center, the research station will have higher potential yields) additionally, the Independent Targetting attribute is inheritable (i. So, if you were getting annoyed by their scarcity, this may help in your Bottan Questing. I recently built a Computer Parts Factory, which is basically a superset of the Processor factory, since it makes those, displays, and targeting cards. e. I thought i heard that if you build a turret factory at 0,0 you could make trch 52 turrets. A couple of questions about turrets, in general: 1. While I was in there, I fixed the "Requires X. The best electric is 1k DPS/Slot and the best plasma is 1. Turret changes are drastic, in my opinion too drastic as it impacts game play in a major way once you reach the barrier. Discord. Easier Turret Factory. You can chose the used seed, like you do at the shipyard, to build a turret. Discord. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Edit: After killing some things I've found a missle, lightning, and tesla coaxal turret as well. To that end, I've built a research station and a turret factory where they're both Tech Level 50. " Well this is a problem---that factory has zero controls about whether or not you can sell. . 0. lua is a script/mod I added later in case it could help (added it a couple of hours after waiting for the trading post to start trading). Not sure if they exist in normal. Base turret stats: Stats after adding Laser compressors to max: (about 4000 less damage /s) Stats after adding a few laser heads: (note negateve damage /s) Stats after adding more laser heads: (note damage /s value no longer appears in stats window) I don't think there are any logs that will help. #2. 0 unless otherwise noted. make a blueprint of a turret you have, so you can create more of it. 2 Crosshairs 16. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. g. Yeah. Allows you to decrypt ancient turrets into regular duplicatable turrets. Stations can be built in any sector and will be visted by NPC cargo ships regardless of whether there is a warp gate. The closer a factory is to the center, the higher the tech level of the turrets available at it. #1. 0’s equivalent to 1. this is a really quick, up to date guide on how turret factories work and how to build y. If you aren't on the beta branch, right click on avorion in steam and go to properties, then to "Betas" and select "beta - Newest Changes, Beta" from the dropdown. Go for it if you have the resources and means to supply a turret factory, which could very well be dozens of stations. Extended Turret Factory. HI GUYS!! I AM very EXCITED! This annoying bug since the beginning that glitches the damage and other stuff of certain turrets at turret factory when you increase the amount of goods and expecting a better stats instead its going rock bottom or even to minus! Avorion. They all dropped from level 33 to level 27. It's attributes are balanced as if it was just a high-slot-count turret while completely ignoring the fact that lack of tracking really is a really serious penalty -- your ship does in some ways have to be designed around it, and it's so. 2. . Open the saved turret plans/designs menu (and leave it open) Press Shift-T again to exit turret design mode (save menu is still open) Select turret base (s) Apply saved design of choice. I'm more partial to bolters. For finished products like turrets it affects the material they're made of. Go to avorion r/avorion •. Costs anywhere from 40mil to 80mil per turret. This thread specifically refers to goods like rockets, warheads and other such means used to create turrets in a turret factory, and will also lose you a ton of relations when a NPC military ship comes too close. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). Exceptional tier turrets made at a factory tend to be better than anything you get from drops a vast majority of the time. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. But there were only 3 different patterns of Turrets i can produce. While in one of your ships use the chat command /tmod this will attach the Engineering Weapons Bay to your ship, adding an icon to open the main window in the top right corner of the screen. I select the fighter design, select the turret, adjust the settings, and get: 'This turret can't be integrated into a. It looks like a little turret with a wrench on top of it. The cost of the fighter is somewhat-related to the turret cost, but depends on how many points you allocate to fighter upgrades, plus some tweaks based on factors that aren't readily visible. 6x Turret place 3x System slot 1x Docking port-----De. I also build a research station next to it so I could get a couple more tech level 52 turrets. Turret placement: 2x Credits: 1. I've tried a few other things and it doesn't seem to make a difference. 2 and Into the Rift DLC (spoilers). it’s progressively more earnings for each tier of factory that is owned. Just plop down a Turret factory next to that nice big pile of wreckage and get to work bring us all the components and we'll pump these puppies out for you like crazy! Oh thanks helpful popup I didn't think of that. Try adjusting some of the arrows on the amounts back and forth. Posted August 26, 2020. Posted June 23, 2018. Discord. Posted on August 11, 2022. -All Turret Factories to craft any blueprint, whatever their tech level. Practically finding 50-60 of these stations is unreasonable at best. Zinc Mine. The values have been obtained empirically. Description. Yes, you can set up your own turret factories. Frigate Amboss mark II (3-Slot) [V. -All Turret Factories to transform a turret into a blueprint. Research station will always output a random result, even if the turrets have the same prefix. ClayMonkey71 • 3 yr. . I use the same pattern for fighters as well. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. Research station will always output a random result, even if the turrets have the same prefix. Watch a 12-minute video tutorial that explains. The most expensive turret I have built was 530million/each for a low rate high damage 72km range seeker T52 6Slot. In secure you can simply return a table of data, you wanna save. But even then, I don't know how many hundred seeds I went through but there were only 3 standout blueprints, and this launcher is one of them. Go to equipment dock to compare cost of parts and turret cost to sell price. They appear in the turret factory blueprints, I can select them and configure amount of ingredients, but when I press "Build" button, nothing happens, no error, no turret, no cost. You can also build an own turret factory. Yes, just as long as the turret tech level is equal to or lower than the tech level of the turret factory that is making it. Only the high rarity turrets can't be built. Factories make tons of money. Distance from 0,0 relates to tech level - the closer you are the higher it is. e. Last edited by LupisVolk ; Feb 9, 2017 @ 7:36pm. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. There isn't but I just loaded up a saved game to check for you. That isn't a bad plan. Turret factories are found all over the galaxy. #4. 4 Auto-Turrets 17 Manufacturing Mining turret The mining laser is, as the name suggests, primarily useful for mining. Allow all Turret Factories to craft any blueprint or transform a turret into a blueprint, whatever their tech level. Well, it's drawn from the station ID and your coordinates. Extended Turret Factory This mod allows you to modify the seed of turret factories. I found it easier to farm turrets and sell them. - check that you have enough resources (or, if in an alliance ship, your alliance has enough resources) - press Replicate!Except this is Avorion, and not Starmade nor From the Depths. 5) Created by Mighty Brankor. Compared to the "Overpowered Railgung Turret Factory": There I get 2000 Dps for the cost of 15. That'll be the one you. Turret / factory / fighter cost are significantly reduced, so it's easier to build a huge fleet with giant battle-carriers or station complex. . Used a mix of looted rail guns, cannons, and plasma turrets - all around 4k range. Rocket There are no factories that use rockets as an ingredient. 4 Range 8. Fighter Stats are directly related to the stats of the turret used. Once you have a good turret instead of equipping it you should look into mass producing it at a turret factory where you can convert it into a blueprint. Total cost of building all of those other factories. Both approaches work. This is one of the mechanisms for slowing down the player's progress, so that he does not turn into a terminator too soon. Feb 22, 2019. Any opinions on which is the most efficient and/or fastest mining fitout for AI mining ships? R-Mining Fighters R-Mining Turrets In terms of mining DPS, it looks fairly comparable. So two factories placed in the same sector can have different stats on their weapons (including Coaxial status, which, IIRC, is a 50% chance that close to the core for those capable of being coaxial). It is selling goods needed for the assembly of. These changes are massive. Turret Factory. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. . It's best to set them up as close to the core as possible, to increase the chance that you'll get better quality turrets out of them. You can use this tactic to hide the launchers behind plates of armor/rock, or have them go in neat shapes away from your craft, as they will go straight, and then turn towards the target. 2) Equipment Docks refresh their inventory every time to load back into the sector they reside in (or exit game and reload). In essence this allows you to make the Ancient turrets from the DLC duplicatable or usable in fighters for a (rather severe) resource cost based on the purchase price of the gun. Place this file in /steam/steamapps/common. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. after spending a couple hours looking at the "turretfactory. Yes, you can set up your own turret factories. It's a big sandbox, and not much competition can happen when everything is made of sand. With 6 automatic cannons, this is a good starter ship for Avorion 2. Building multiple turret factory is no longer necessary. I used a good research and turret factory combo to get a 12 range, 100 % and 300% overheat pulse cannon. Avorion - Red, (Can only be found in the core) An iron asteroid. :). I built another turret factory in the same sector, and it had a completely different roll of bonuses. 1 Fire Rate 5. Unfortunately, yes. Discord. Allows turret factories of Tech Level 50 and up to blueprint and use blueprints of turrets dropped by bosses and those from player-owned factories in the immediate vicinity of the center. Towing ships at Reconstruction Site is now free . I moved that second turret factory to 1:1, and it rolled a completely new set of bonuses. They are also consumed by equipment docks. That said Coaxial anything goes in the trash for for me. The bonuses it gets to specific turrets are fairly random, so even with a very high tech level, the turrets. Then build a 2nd supply factory in a neighbouring system, with a cargo ship doing the supply factories mission. Forgot what it’s called or even who made it, but there is a mod that will change the rnd number for a turret factory. If it breaks i cant fix it. Thanks mate. And if you want fighting fighters use something like railguns or lightning. Avorion > Help & Troubleshooting > Topic Details. 16. ReD2222 [Poor quality user] Nov 1, 2022 @ 8:34am. Put the Fighter in The Squadron as Production Blueprint 4. 30 r19012 e6e24eaa0998. Only the damage variable seemed affected. Do turrets with the "independent targeting" trait deal less damage only when set to auto-fire, or is their damage value as true as regular turrets? Turretts with the independent option do the same damage regardless of whether you're using it or not. Only the high rarity turrets can't be built. This guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. Avorion: 1. 000 for the turret itself fits very well in my Opinion. Avorion Building Knowledge: 15 Subsystems Slots How to obtain: Search for Containers, Kill Pirates, Sell Avorion Ores to a Merchant Ship. 3 Destruction 16. This station refines oil into fuel, which can be used for drones or rockets. 023. Although of course you may be lucky and among the factions in the Naonite. Instead, you only need to use a turret of the corresponding type of fighter you want to create. But in order to do so you have to gather the materials, bring them to that location, and then build it, at which point you can blueprint it for more cost. These scripts adds an 'add. Been using rail guns on my main ship since - 26 of them along the spine of the ship. You don't need to jump the barrier itself. Subscribe to downloadTurret Factory Improved. If youre lucky you get some realy good. Fighters are small, maneuverable, but relatively slow craft which provide a variety of roles to your fleet in Avorion. Guide to Turret Crafting. DivineEvil suggested something way better down there!)[/glow], but with this poll,. Also, allow Turret Factories to go up to tech. 1km. You can buy goods. Go to avorion r/avorion •. Fighter Factories are Factories that can be used to create your own Fighters. If your not already a part of the Avorion discord I. Every turret factory less then 75 sectors from core should be Avorion, so there should be some in most galaxies. lua" ive narrowed it down to only unarmed turrets, and that the. Outputs are added to the station's cargo bay at the completion of each cycle. I'm doing that and it's not working. Also included are. - vanilla fighter factory. 2) keep looking for better Turret factories. Turret material, at least for weapons, just determines. Mightyrick1. Every Turret Factory has different attributes applied to the weapons (e. When you "rebuild" the same station in a former sektor, it will get the same turrets. You can repeatedly move a station to check various options, then go back to the cell with the options you liked best. Go to avorion r/avorion •. A legendary turret gives you 35 points to distribute, and it's 5 less points for each decreasing level of rarity. Subscribe to downloadTurret Factory Tech Level 51+ Blueprinting. Mar 27, 2020 @ 9:19am Nope no Scrapyard in the. 4*1. Furthermore, most subsystems cost significant amounts of Energy. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. The material and tech level only depends on the distance to the core. This mod will currently result in overpowered weapon factories. I can't even select my mining or double chainguns. I see the button but it's always greyed out for me. 2) keep looking for better Turret factories. Avorion Guide on Turrets , Current, Guide, Turrets, Turret Factories. You decide to build it. Turret Factories. I'd really like turret autoscaling, like, at least even if half-effective (so size 1 turrets equipped on a size 11 hardpoint would scale to size 6), so the size 20 BWAARF Dissuasion Cannon on my. Conductor Factory. This station produces rockets, which are used in the production of weapons. Anyone else still experiencing this? Showing 1 - 1 of 1. By z64555. 3. Greets, while playing i encountered the following: I manufactured some Turret Factory Stations (12) and deployed them in the system. updated for 2. I saw a message: "Turret Factory sold 513 Military Tesla Coils for $15,837,246. cosmetic Stations like military outposts. So I build a turret factory in the core sector so it would be tech level 52 and I would be able to. And if you use pair it with 10k per slot plasma lightning turret with 3x shield damage multiplier (half - bolter, half - lightning): 50s + 50s = 100s. Unarmed turrets are used to harvest resources, and can sometimes have other quirky functions, such as. Otherwise i just sector hop to places with Turret Factories and Trading Posts, becasuse they have a chance to have the item in stock. after not finding anything, i openend a rocket factory. Larger turrets would deal more damage and have a longer range, but would gyrate more slowly (unless turret-locked, of course) and would also have progressively larger accuracy penalties vs. ; Incompatible with any mod that allows to change turrets after they were built (Weapon. So, the Arbitrary, Civil, and Military TCS modules, as well as the Artifacts 2, 3, 4, and 5, and Commodore, Miner, and. how to use the turret factory in Avorion. Avorion. Also the tech level only matters for the research station. 2 - own and alliance stations will show all possible turret tiers regardless of relations - lowered blueprint cost from 2x to 1. Docking Ships together. Mining Turret (Factory Class - Size 1. Tech level can also be seen via drops from enemies, tech level of equipment docks/turret factory or research stations. I pick a friendly system with a shipyard and an equipment factory. What you’re able to unbranded and resell is usually around 15-20 mil. Avorion > Guides > Keptora's Guides. . So if you pack your turret factory up and move it next door, you get a different set of blueprints. According to game. d) Again, Gobolino. It is less efficient to use avorion engines versus trinium engines, since trinium is a lower mass, trinium engines are the best engines. ToDo. Press Shift-T to enter turret design mode. Alternately you can just dock the ship to it already facing the direction that you want to jump it. ; Auto Research - should be compatible if Turret Selling Fix will be installed after it. Usage. Posted January 21, 2022 (edited) Spent hours---HOURS---gathering the materials for my turret factory to start producing some good guns. Furthermore it is shown the value of the goods in credits, their volume per unit and a reference value credits per 1 volume. The Extended Turret Factory is a mod that allows you to build turrets that are much longer than the standard turrets. Posted January 6, 2017. The types of stations can be determined by the scripts that the stations use for their routines. The most significant thing is that it's easy to see a turret with mediocre stats before adjustments, and think it's not worth pursuing. Add ore to the mix and you’ve got both. It's too bad the devs would rather balance the endgame for broken turret factory ♥♥♥♥♥♥♥♥ than just remove the true problem, turret. x after the. They are stored in the cargo bay of a ship. 0. This mod adds a button to the Turret Factory that randomizes* the seed of that factory. DarthTanyon • 3 yr. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. . (this is from a single factory and your experience may vary) Xanion Exceptional Turrets [Chaingun] Servo ~~~~~ 15. . When you "rebuild" the station in another sector, you will get "new" turrets. I strongly disagree. steam\steamapps\common\Avorion\data\scripts\lib It's recommended to backup original files before using this one. There does seem to be a cap to where tech level actually increases stats, looks to be in the general vicinity of 50. Build in an empty sector so the tradingships don't get stuck. I saw that once, pre-turret balance, but wow+ it was nuts. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. i think there is kind of a soft cap for that, but there needs to be a point where you can't craft 500k dps xanion weapons or millions of dps avorion cannons. When you need 175m per turret on a 40 turret end game ship, this means destroying 9 high end goods producing stations per turret. . you can also use the factory blueprints. Pirates come in, get shot by my patrols and i get. I won't support it indefinitely, but I'd like to get it in a state that it will be useful for people. -Needs to cost a comparible amount as gathering parts to assemble turrets, and substantially more to reverse engineer an Exotic or Legendary item. 2. . It is based on the distance the factory is to the core, and cannot be upgraded. More sharing options. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. You need an auto slot per turret slot eg if your turret requires 3 turret slots to equip, you also need 3 auto-turret slots to assign them auto. Dropped turrets aren't worthless, you're right. Default blueprints for a turret also change depending on your sector. Link - FORUM POST Server Mod: Add goods command. Get to a Research Station as close to the Center as possible and turn 3 of those useless 0 dps rails into random high dps rails. Go to avorion r/avorion •. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. It makes 1c per sale. Posted June 8, 2017. functions completely overwritten:Turret Factory Repair Dock Shipyard Casino Habitat Biotope Resource Module (Resource Depot). Go to a sector that doesn't like you and has a turret factory. 000 for One Electomagnetic Charge. The turret factory is the place where you’ll be able to manufacture your own turrets. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. Frolonov Oct 29, 2020 @ 5:36pm. Turret factory doesnt have them in vanilla but you can easily add them, watch factory. These numbers are huge compared to other turrets I have seen so I am wondering how many GW exactly the turret will consume. 1. Yes, just as long as the turret tech level is equal to or lower than the tech level of the turret factory that is making it. I had that happen once. 31 - 2. Then press a number key (e. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. 1. 18K Members. Yep, the dual penalties of no-tracking and high slot usage combine to make a turret that can't really compete with its smaller cousins. Cool. Avorion: 0. after around 26 min the Fighter is build Situation one I Start a mining order, Fighter Start and disappear Situation two I put t. About the future my plans - i am frustrated that figters in avorion nearly useless. For the best weapons "build/rebuild" a station from 3:3. Turret factory doesnt have them in vanilla but you can easily add them, watch factory. I run a mix of armed and salvaging turrets and once the shields are down, the hull is childsplay. The following guide can be used as a template to build your own single player favored. loading up more turrets + processing blocks + +turret upgrades vs tons of hangar space + transporter upgrade + pilots + fighters. Normally, one would expect that two targeting systems would be required as turret components in order for it to have the independent targeting property. Turret Factory Suppliers are a special type of station appearing in any sector that was generated containing a Turret Factory. This will yield very good turrets. Higher tech level = more crew = bigger size of the turret. Armed turrets are used to defeat enemies (or allies if you wish), and their only purpose is to inflict pure damage to ships. 1-0. Fregatte Aroba. This station produces rockets, which are used in the production of weapons. This guide will give some basic input about the two best ways to obtain very powerful turrets. e. You can turn any turret you own into a blueprint as long as the factory has the required tech level for it. Every Turret produced at a turret factory also has different traits.